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The Best Lightsworn Cards For Your Deck –

Lightsworn is an archetype of Spellcaster-Type monsters that are based on the Egyptian god Amun-Ra. The deck revolves around using cards like “The Lightsworn” and “Lightsworn Shaman” to summon powerful monsters, which can then be used for various combos.

Lightsworn is a popular archetype in the Yu-Gi-Oh! Trading Card Game. Today, we will be looking at the best lightsworn cards for your deck.

Who would have guessed that sending half your deck to the graveyard would ever be a smart idea?

Lightsworns are one of Yu-Gi-Ohmost !’s distinctive archetypes.

Every single one of them mills your deck in some manner, relegating the top few cards to the graveyard.

Milling has some pretty strong effects that may enable you to dominate the battle – particularly with these men by your side!

 

15. Jain, Paladin of the Lightsworn

Let’s take a look at Jain, Lightsworn Paladin, to get things started.

This card has a very high ATK for a level 4 monster, having a basic attack of 1800.

Furthermore, Jain has the ability to elevate herself to even greater strikes at any time. Here’s how to do it:

This card gets 300 attack until the end of the damage phase when it hits an opponent’s monster. On a single level 4 monster, that’s a full-fledged Cyber Dragon.

This card, like other Lightsworn cards, has a mill effect.

You must send the top two cards from your deck to the graveyard during your end phase. While this may seem to be a high price, take a look at the other Lightsworn cards on this list to see how helpful milling can be.

 

Ryko, the Lightsworn Hunter, is 14 years old.

Ryko, Lightsworn Hunter YGO Card

While flip effects aren’t exactly the most meta of choices right now (Shaddolls aside, one of the strongest fusion decks out now! ), Ryko, Lightsworn Hunter is an exception with two very powerful flip effects.

When you turn this card face-up, you get two effects at once:

You may mill the top three cards from your deck while destroying any one card on the field.

When Ryko was first introduced, this extremely flexible piece of removal made him a popular option in almost any deck.

It has the ability to cope with creatures, spells, and traps… everything was required for the circumstance!

The mill 3 was used by most decks as a cost for some incredible card removal. This effect, however, was very helpful in a Lightsworn deck for placing additional Lightsworn creatures in your graveyard.

 

13. The Light Realm

Realm of Light Yu-Gi-Oh Card

This is when milling half of your deck is very advantageous.

Realm of Light is a field spell that grants the following benefits:

A “shine counter” may be placed on any card that is sent from your deck to the graveyard.

All Lightsworn monsters on the field get 100 attack for each shine counter this card possesses. Given that this deck may easily mill 5 or 6 cards each turn, your monsters will become extremely powerful in no time.

Furthermore, this field spell comes with its own kind of protection. Because if a card effect would otherwise kill this field spell, you may simply remove two shine counters from it, leaving it safe to boost your monsters for the remainder of the battle!

 

Gragonith, the Lightsworn Dragon, is number twelve.

Gragonith, Lightsworn Dragon YGO Card

By Yu-Gi-Oh! standards, 2000 base attack isn’t terrible for one tribute.

But there’s more to this man than meets the eye:

This card gets 300 attack for each Lightsworn monster in your graveyard with a different name.

When you combine that effect with the field spell Realm of Light in this deck, you can easily push this attack stat over 4000, all from a single-tribute monster.

Gragonith also does piercing combat damage, which means that if it strikes and kills an opponent’s defensive position monster, your opponent is hit for the difference in LP damage.

You can understand why this deck is so powerful when you have monsters like Gragonith on your side.

 

Michael, The Arch-Lightsworn (No. 11)

Michael, The Arch-Lightsworn Yu-Gi-Oh Card

While Lightsworn decks made their debut during the Yu-Gi-Oh! GX period, Lightsworns also dabbled with synchro summoning.

This card gives the Lightsworn approach a number of useful tools.

To begin, you may spend 1000 life points to target and exile any card on the field, giving your deck some incredible non-destructive removal.

Second, you may shuffle Lightsworn monsters from your graveyard back into the deck after this card leaves the field, earning 300 life points for each one.

It’s critical to have a card that stops you from decking out in a deck that’s all about milling.

Because it’s all too simple to overwork the milling and find yourself unable to draw for turn.

 

The Lightsworn Dominion is curious.

Curious, the Lightsworn Dominion YGO Card

When link monsters were initially revealed, a slew of new monsters for different archetypes were released. Under fact, we have so many that in the Link format, almost any deck may play!

This is the Lightsworns’ Link monster, and it’s awesome.

You may send any card from your deck to the graveyard when this card is first Link summoned. If you send the proper card, this may set up some really spicy combinations, and in any case, it’ll fill your graveyard with additional Lightsworns to utilize later.

You may also mill the top three cards of your deck when a card is sent from the deck to the graveyard (one per round).

His first effect triggers his second, letting you to add four cards to your graveyard simply by playing this one card.

 

Raiden, the Lightsworn’s Hand

Raiden, Hand of the Lightsworn Yu-Gi-Oh Card

In Yu-Gi-Oh, Level 4 tuners are worth their weight in gold.

They make level 8 synchro summoning extremely simple, and they’re also accessible for rank 4 XYZ summons.

Raiden is one of the most important members of the mill’s plan.

You may mill two cards once per turn, and if any Lightsworn monsters were sent to the graveyard as a result of this effect, Raiden’s attack will be increased to 1900!

Raiden also has the traditional end phase mill effect, which forces you to mill two cards.

This mills four cards in total, perfectly preparing your graveyard for whatever comes next.

 

Felis, the Lightsworn Archer, is number eight.

Felis, Lightsworn Archer YGO Card

When it comes to level 4 tuners…

Felis is such a flexible card that it was chosen by numerous non-Lightsworn strategies, which is understandable considering how broken her effect is.

When a monster effect sends this card from the deck to the graveyard, you may special summon it right away. Isn’t that helpful?

You may either synchro summon some really strong additional deck monsters with it, or you can tribute Felis to trigger its second effect:

You may target and destroy a monster your opponent controls while also milling your deck for three cards by tributing this card.

Felis is one of those cards you always want to be milling off of another Lightsworn, and could easily be played at 3 copies in every Lightsworn deck, regardless of strategy.

 

7. Recharge from the sun

Solar Recharge Yu-Gi-Oh Card

Draw power is one of the most important aspects of a deck in contemporary Yu-Gi-Oh.

It’s all well and good to be able to mill a lot of cards, but if you don’t have any real cards to play in your hand, getting any monsters out will be difficult.

Solar Recharge is one of the greatest draw cards ever seen in this archetype.

You may draw two cards from your deck and then mill two by discarding a Lightsworn creature.

This is basically a +0 with a free mill in terms of card advantage. You may exchange your “poor” Lightsworn cards for better ones from your deck, while simultaneously stocking your graveyard with even more Lightsworns for later usage.

 

6. Celestia, the Angel of Lightsworn

Celestia, Lightsworn Angel YGO Card

In contemporary Yu-Gi-Oh, tribute summoning are uncommon, but Celestia is one of the few monsters worth paying for.

You may mill the top four cards from your deck to destroy up to two cards your opponent controls by tribute summoning this card with a Lightsworn creature.

This is (yet another) fantastic method to fill your graveyard while also providing some general removal to your deck.

This effect can deal with any card on the field on its own, freeing you to deal with whatever stands in your way of victory.

 

5. The Light Brigade’s Charge

Charge of the Light Brigade Yu-Gi-Oh Card

This is without a doubt the greatest searcher in any Lightsworn deck.

You may add any level 4 or lower Lightsworn monster from your deck to your hand by milling your deck for 3 cards.

Lightsworns have so many strong level 4 monsters in their deck that only one card may set you up for a variety of different strategies.

Charge of the Light Brigade is a must-have for your main deck if you’re planning on playing a Lightsworn deck.

 

Wulf, the Lightsworn Beast, is number four.

Wulf, Lightsworn Beast YGO Card

This is the man you want to see hitting the graveyard while you’re milling cards.

What’s more, here’s why:

You may special summon this card to your side of the field for free when it is sent from the deck to the graveyard!

I’m not one to pass up a free 2100 attack beater, particularly when field spells like Realm of Light may increase it even more.

The only drawback is that you can’t normal summon Wulf, Lightsworn Beast from your opening hand, thus it’s a total block.

As a result, I’d only play 1-2 copies of this card in a deck… maybe three if you’re fortunate!

 

3. Lightsworn Warrior Garoth

Garoth, Lightsworn Warrior YGO Card

Garoth transforms this deck’s milling power from good to fantastic!

Garoth chips in and mills an additional 2 cards for you whenever you mill a card from your deck due to another Lightsworn monster.

You may also draw an additional card for each Lightsworn creature you mill as a result of this effect!

The strange thing about this card is that it isn’t even once-per-turn.

Garoth will be milling and drawing cards for you every time your Lightsworn creatures mill.

Garoth is definitely the greatest method to draw a lot of cards in this deck, and one of the finest Lightsworn monsters of all time, in my opinion!

 

2. The Exalted Lightsworn Minerva

Minerva, The Exalted Lightsworn Yu-Gi-Oh Card

Let me tell you, as someone who enjoys playing Lightsworns, the wait for this card’s release was excruciating.

It was first published as a YCS prize card in 2015. That meant that if you wanted a copy at the time, you had to enter an official tournament, win the majority of your games, and then find a way to get it.

Thankfully, it was eventually reprinted in a Battles of Legend set, allowing my deck to finally rest in peace.

Minerva is a very strong XYZ monster, all things considered.

It works similarly to Garoth in that detaching an XYZ material allows you to mill the top three cards of your deck while also drawing a card for each Lightsworn creature milled.

Furthermore, if this card leaves the field due to combat or an opponent’s card effect, you may mill your deck for 3 cards again – and this time, you can destroy a card on the field for each Lightsworn creature you mill!

 

1. Dragon of Judgment

Judgment Dragon YGO Card

The Lightsworn series’ hallmark card is the Judgment Dragon.

You’d be crazy not to include this guy in a Lightsworn deck, even if it’s not a Lightsworn monster by name.

Here’s what it’s capable of:

You may special summon Judgment Dragon from your hand for free if you have 4 or more Lightsworn monsters in your graveyard with different names. Already off to a fantastic start.

And when this guy enters the field, your opponent is in big trouble, since Judgment Dragon possesses one of the greatest Yu-Gi-Oh removal effects ever.

You can destroy every other card on the field for only 1000 life points!

This isn’t even a once-per-turn occurrence. If your opponent possesses cards that can’t be destroyed once each round, you may simply spend another 1000 life points and receive them the next turn.

This card additionally mills four cards during the end phase, in true Lightsworn flair.

Judgment Dragon is a must-have Lightsworn monster since there isn’t a single card in Yu-Gi-Oh! that is as fierce as him.

The lightsworn deck recipe is a guide on how to build the best lightsworn deck. It takes into account all of the cards that are available in the game and has some suggestions for what you should include in your deck.

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There is no set number of cards that should be in a Lightworn deck, but a general rule of thumb is to have about 60-70 cards.”}},{“@type”:”Question”,”name”:”How do lightsworn decks work?”,”acceptedAnswer”:{“@type”:”Answer”,”text”:”
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Frequently Asked Questions

How many cards should be in a Lightworn deck?

There is no set number of cards that should be in a Lightworn deck, but a general rule of thumb is to have about 60-70 cards.

How do lightsworn decks work?

Lightsworn decks are a type of deck that focuses on the use of monsters that have effects that activate when they are destroyed.

What is the best synchro deck in Yugioh?

The best synchro deck in Yugioh is the Blue-Eyes White Dragon deck.

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