This guide will provide you with everything that you need to know in order for you to successfully build a TFT Twinshot.
The goal of this build is to give you the best gear possible with an average budget. The game itself doesn’t require anything crazy so don’t worry about spending more than you need to. You’ll want enough gold and currency for your first couple of builds up until level 40 which will be around 200-250$.The first time you build a TFT Twinshot, or any of the other new blocks in Minecraft 1.12, might be really intimidating! That’s where this guide comes into play. It’ll help jumpstart your career as an aspiring builder and show you how to make sure every piece is perfect before moving on to more complicated builds later on down the road!
“Tft tips and tricks 2021” is a beginners guide to the TFT Twinshot. It includes some of the most important things that you need to know about the device, such as how to use it, what settings are available, and how to get started.
Beginner’s Guide to TFT Twinshot Construction
Despite being one of the weakest builds at the moment, the Twinshots may still do well in most matches. The goal of this squad is to combine Twinshots with Mercenaries in order to make Gangplank the primary carry. Gangplank is a powerful character with appropriate itemization, and when partnered with a strong front-line, he can do a lot of damage. In this Teamfight Tactics Twinshot Build Guide, we’ll teach you how to play the most common beginner-friendly TFT Twinshot build and how to equip and place your troops throughout the early, mid, and late game, as well as which Hextech Augments are optimal for this build.
Bonus for Twinshot Synergy
Attack Damage is increased with Twinshots. When a Twinshot attacks, they have the option of attacking twice. 2 x 5 attack damage with a 40% probability 4 x 30 attack damage with a 70% probability 6 x 60 attack damage with a 100% probability
The Best Twinshot Setup
- Illaoi smashes her target, binding her soul to it for 5 seconds while inflicting magic damage. Illaoi gets healed for a percentage of the damage sustained by her target while they are bonded.
- For 3 seconds, Kog’Maw has limitless Attack Range, 75 percent Attack Speed, and his attacks deliver extra magic damage equal to a percentage of the target’s maximum health.
- Vi’s next strike is enhanced to rip through her target, causing magic damage to all foes in a cone and lowering their Armor for 8 seconds.
- Dr. Mundo injects himself with “medicine,” which restores 40% of his maximum health and gives him 5 seconds of vigor. He heals an extra 100% of his maximum Health during the duration of the energized state and delivers magic damage to a random nearby opponent every second. When the “medicine” wears off, Dr. Mundo unleashes a bolt of lightning that delivers magic damage to all opponents within 2 hexes equal to a percentage of his current health.
- With his gun, Gangplank hits his victim, delivering 170 percent of his Attack Damage + additional physical damage. Gangplank plunders 1 gold if this strike kills a champion.
- Urgot assaults the nearest adversary at a predetermined rate of attacks per second for the following 5 seconds. Each assault inflicts bodily harm. (The damage dealt by this ability scales with Attack Damage and Attack Speed.)
- Jinx launches her rocket into the air, then crashes down at the epicenter, causing magic damage to opponents in the immediate vicinity and 50% damage to all other enemies in a huge region. For 5 seconds, the epicenter burns all units except Jinx, delivering true damage equal to a percentage of the target’s maximum health and decreasing healing by 50% for the duration. She then switches to her rocket launcher for the remainder of the fight, causing her strikes to explode in a small region surrounding her target, dealing percent of her Attack Damage.
- Kench Tahm
- Tahm Kench consumes his prey, keeping them in his belly and inflicting magic damage over a three-second period. They are invulnerable to other sources of harm during this period, and Tahm Kench suffers 40% less damage. If they die within, Tahm Kench spits out either a random item component they were carrying or the unit’s cost in gold. Otherwise, he spits them towards the distant opponent, temporarily stunning any who are hit. If the target is unaffected by crowd control. Tahm Kench, on the other hand, will inflict 35 percent magic damage.
Team Comp Guide for Twinshot
Early in the game
The Twinshot build is a difficult early game since you’ll need to be higher leveled and fortunate to grab all three Gold troops on time. Make a team with the following members: Illaoi, Kog’Maw, Vi, Gangplank, and Miss Fortune. Twinshot-two, Mercenary-three, Bruiser-two, and Sniper-two are the synergies generated by this arrangement. Maintain a good economy while leveling up and improving Gangplank at all times, since he is the focal point of this build.
By round 3-2, you should be level six, and by stage four, you should be level seven. This will enable you to take up Dr. Mundo and Urgot before the others, but if you’re having trouble, Quinn and Miss Fortune may be substituted for Vi and Mundo. This way, you have two build choices, with Illaoi, Kog’Maw, Vi, Dr. Mundo, Gangplank, and Urgot being the most strong middle game core of this setup. While the Dr. Mundo isn’t a must-have, if you can’t obtain Urgot from the Shop, attempt to grab him from the Carousel.
In the late game, attempt to get to level eight as soon as possible to discover Jinx and Tahm Kench. These two are critical to the build’s success since they are two of the meta’s most potent troops. Illaoi, Kog’Maw, Vi, Dr. Mundo, Gangplank, Urgot, Jinx, and Tahm Kench are all included in a conventional 8-unit late game setup. Replace the Mundo with Graves if you receive a +1 Twinshot Hextech Augment (or don’t replace anything if you get a +2 Twinshot one).
Hextech Enhancements & Recommended Items
Runaan’s Hurricane, The Bloodthirster, and Infinity Edge are all Gangplank characters. Jinx Guinsoo’s Rageblade, Giant Slayer, Hand of Justice Warmog’s Armor, Bramble Vest, and Dragon’s Claw are all items worn by Tahm Kench. Additional Twinshot > Omnivamp > Shields/Bonus stats > Debuff/Damage opponents at the start of each encounter are all Hextech augments.
Positioning of Units
This squad contains a number of front-line units that are quite tanky. Tahm Kench, Dr. Mundo, Illaoi, and Vi should all be in the front row, with Gangplank directly behind Tahm Kench, allowing him to inflict damage without risking death. Urgot is alone in the third row because you don’t want him to take a lot of damage, but ideally he’ll suffer some damage to boost his mana and allow him to perform abilities faster. Kog’Maw and Jinx are in the last row since they’re soft carry who shouldn’t take any damage when the round begins.
TFT Twinshot Build Beginner’s Guide was initially published on
The “tft guide items” is a beginner’s guide to the TFT Twinshot. It includes information on how to set up your controller, how to connect it to your computer, and what buttons do what.
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