The hit competitive game Fight Night Champion released in 2010, has been followed by a series of sequels and offshoots. Developers are now using the boxing franchise to test their latest game concepts before release. If you’re new to this genre, here’s what you need to know about an adrenaline-fueled fight night experience that redefines the meaning of “intense”
“Fights in Tight Spaces” is a game that has been released for the HTC Vive. The game is played using the motion controllers and allows players to fight in tight spaces.
In my view, there are three qualities that make a video game genuinely fantastic. The first is that the project should have a novel premise, or at the very least a tale that catches players off guard. Despite the fact that Pony Island is now a worn cliche (and was at launch), the way it was implemented compelled me to sit up and pay attention, and I finished the game in one sitting. The second factor is polish, which refers to how well the game runs. It doesn’t matter whether you have cinema-quality visuals or simply a smattering of ugly pixels; it needs to work and look the way it’s supposed to. The Bit.Trip series is an excellent example of straightforward design executed with pinpoint accuracy.
The last, and most critical, need is that I must stink at it. Even if I believe it’ll be simple and enjoyable at first, I’ll be shouting at my console/computer/smart fridge by the end, if not sooner. Did you believe I finished games to feel good about myself? Out of spite, I complete them. As a result, I can safely state that Fights in Tight Spaces checks all three criteria, the final with an overly theatrical flourish.
In defensive mode, I play “Pretend I don’t speak English”!
Okay, I understand: we like seeing outrageous action scenes from films like Taken, John Wick, and My Dinner With Andre. When you strike the proper sequences in a video game, it may be really rewarding. But what if you could accomplish it all while adding a chaotic aspect of deck building and fortunate card drawing? Fights in Tight Spaces is a new deck-building game that mixes the strategy of Slay the Spire with the finely calibrated actions of games like Superhot.
You are Agent 11, a Bond-style spy tasked with infiltrating a number of organizations and places in order to bring down the big boss in charge of all the crime you despise. You have a variety of makeshift weapons, like as shuriken and concealed knives, as well as your own body, which is the most lethal weapon you may have. But you’ve also chosen that you’ll approach each meeting with a restricted number of movements and acts, each orchestrated in a magnificent dance of blood, bullets, and briefcases. Draw the proper cards, plot your course across the little arena, and cause mayhem and bloodshed in order to fulfill your task by any means necessary.
Fights in Tight Spaces, like other excellent deckbuilding games, is one of those games where you’ll take up the fundamentals fast and then watch as the game expands dramatically beyond your control. You start with three types of cards: move, offensive, and defense. Each card requires a particular amount of energy to use, and you only have a certain amount of energy every turn: it’s that simple. The “momentum” feature is then added, in which some cards do more damage or have stronger effects depending on the cards you’ve already played.
There are cards that cost no energy to use, thereby allowing you to do actions for free (which are always helpful), and then there are cards that have conditions attached to them. Defensive cards add block points to the game, which may absorb damage and, if the card is played correctly, provoke counterattacks. The Head Smash is easily one of my favorite cards and one of the first you obtain, allowing you to do massive amounts of damage to an opponent as long as they are near a wall, table, or other object. As a result, you may slam their skull into something. The impact is…well, it’s crazy. The card’s name is rather self explanatory.
Headsmashing is a family-friendly activity.
The AI in Fights in Tight Spaces is what helps to turn what might have been a plain murderdeck into a true strategy struggle, both for your own survival and to make your opponents feel stupid. The appropriate number of steps will cause certain foes to stand between you and an open doorway or window, allowing you to kick them out of bounds and put an end to their life straight away. Because game logic dictates that gunsmiths shoot first and move later, getting another opponent in their line of fire before your turn finishes means watching henchmen shoot each other in the face.
Because a small adversary stood between him and me, the first large boss you face (who looks like Santa Claus crossed the line into white supremacy) pummeled him to death. That’s how a motorcycle gang is run: with mindless, useless hatred. Many other enemies, on the other hand, employ meticulous planning, and you must keep track of how many actions they receive per turn: nothing is worse than discovering that the psycho in the butcher’s apron can move AND filet in a single turn, and now I’m bleeding in a warehouse somewhere because I can’t count to two.
Because everything is red and white, with minor splashes of color to emphasise landscapes or stuff you need to pick up, Fights in Tight Spaces has a Superhot vibe to it. It also reminded me a lot of Square Enix’s now-defunct Go strategy games, particularly Hitman Go. While other games were more puzzle-based and less gruesome, fans of the Go series will recognize the parallel of taking an action-packed game and turning it into a thinkpiece in savagery and cunning.
You can get a nice combination of starkness and detail even with just white and red to work with. You learn to understand what you could be in for based on character forms and design, even if you never obtain anything as basic as face characteristics. The tiny boss with the sawed-off shotguns didn’t come out and say “I’M A LADY,” but the ponytail and leather jacket let me know that the Big Boss of Crime encourages equality, and isn’t that what we all want to see?
This henchman, after all, doesn’t even have hair! What a wide range!
As the gameplay of Fights in Tight Spaces develops and the pulsing music propels you ahead, you’ll need to begin balancing more tough variables. Taking too much damage adds an injury card to your deck, thus limiting your turn options to a single, valuable slot. You start to move in unusual ways, vaulting over tables, turning bad men over, and physically pushing them in opposite directions, as if you’ve plucked a scene from The Matrix and inserted it into your game. You discover that bleed damage is one of the finest effects for a game where you’re more concerned with avoiding dying than with time benefits, so you toss throwing stars and utilize concealed swords with recklessness.
As you go through the tasks, the maps will branch off, allowing you to make decisions like: will I go to the medical station and spend money (that you earned through kicking ass) to recuperate, or will I go to the gym and purchase new cards to make the Cirque Du Sang sing even louder? Even if you don’t obtain new cards, you may spend money to enhance current cards, making them more powerful without raising their pricing. Quick Block gained a single boost, transforming it into a 12 defensive card that negated most attacks at no cost.
In a world where being kicked in the solar plexus is as painful as colliding with a wall from behind.
But, wow, this game becomes difficult. Fights in Tight Spaces may adapt and alter to fit you way you want to punish yourself, thanks to different difficulty levels. Allow replays of unsuccessful bouts or set it up such that a single defeat terminates the whole run, whatever your masochistic nature chooses. I basically had to keep pushing myself into the runs because I ran out of money and then hit the final monster with single digit health, which is never a good way to start a game.
I’d go back and watch the amazing replays to see where I went wrong, and this is another part of Fights in Tight Spaces that may be hit or miss depending on your performance. You may appear like a truly fantastic man with proper planning and the correct cards, going in all suave and eliminating enemies without your tie even flying loose. When you fail, on the other hand, you get to witness yourself square-dance in the corner, where everyone comes up to you and takes turns pounding you in the head. It’s like seeing old home films and thinking to yourself, “Why did I go to assassin school in the first place?”
That turn, they shot the sh*t out of me.
My favorite thing is deck building games that have gone digital. You provide a fantastic atmosphere for folks who like customizing and hunting for the right card without wasting a lot of time or money. Fights in Tight Spaces may extend in the future to incorporate booster packs and other items, but that isn’t the case right now. Now we have a fully developed, physically appealing, and philosophically sound game that fits easily in both camps. It’s entertaining, it’s replayable, it’s exasperating when you can’t seem to find the appropriate movement card to get out of a bind, and it keeps luring me back in to show that I’m not a loser. I may continue to die on missions, but I’m doing it in style, and that’s all anybody can expect of me. Okay, they can demand that I finish the assignment without dying, but hey. Steps in the right direction.
The simple design emphasizes what you’re doing and how amazing it appears while you’re doing it.
Because of the diverse card selection, no two games will be the same.
A captivating soundtrack that sounds like it was written by Hotline Miami for a Bond film.
Despite my frustrations, I continued returning since a good hand is just beautiful to see.
Final Score: 8.0
On PC and Xbox One, Fights in Tight Spaces is now available.
On a computer, I reviewed it.
The publisher sent a copy of Fights in Tight Spaces.
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The “fights in tight spaces switch” is a game that has been released on Steam. The game is set in an alternate reality where the world’s population has been significantly reduced by a virus, and humanity now lives underground.
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