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Review – Dadish (Xbox One)

Dadish is a fun family game that incorporates the use of tech to make it more interesting for kids. It’s also an interactive platform with digital content, so parents can stay updated on their child’s progress.

There are some very bizarre game pitches floating around. Sheepo, for example, is a metroidvania game in which you play as an armless sheep who doesn’t fight anything. What about Inscryption, or whatever it was built on? However, in this situation, the concept is a little more straightforward. Dadish is about a radish who is also a father, and his children ran away from him when he was napping. Isn’t it rather straightforward? You’ll locate one of your offspring in each of the five worlds, each with its own boss battle at the conclusion, since you managed to piss off the ruler of the country throughout your excursions. Oh, and you’ll also come across a possum.

Isn’t your child at least truthful?

“Man, that’s a lot of kids,” you could remark, to which I respond, “How many radishes do stores have?” Also, the titular Dadish concurs with your viewpoint, since one of the finest aspects of the game is the self-reflection. The game has a lot of dry comedy and impeccable timing, which goes a long way in the game. While it may seem to be a children’s game, it is not. Sure, the levels aren’t very challenging, and the language may help youngsters realize how their parents speak about them behind their backs.


It’s a lot less enjoyable to end up with no one than it is to have a sunburn or sand in your buns.

Dadish’s music is a lot of fun. It’s charming, with nothing too ostentatious or pompous, yet each section has its own instrumentation and composition. The first section, for example, has your standard Kirby’s “Green Green” kind of melody. The theme tune for the last region, on the other hand, is a little darker, a little more ominous, but surprisingly enough, still rather cheery. All of this is done as an 8-bit radish crossing rather limited spaces, which I still can’t put my mind around.



You won’t be able to fight foes unless you’re one of the few who can “fall” upon spikes, so you’ll have to rely on avoiding them. The adversary lineup is rather odd, with jumping french fries, marching burgers, and sausages that can fling endless sausages about, since they receive their sausages from the inter-dimensional sausage vortex (or whatever one of the kids in the game calls it) (yep, Dadish features actual lore and world building, shockingly enough).

Every single adversary is based on fast food/junk food, if you haven’t spotted the motif yet. While you won’t be able to combat typical foes, you will be able to face bosses. You are, in fact, compelled to do so. There are buttons in each boss area that allow spikes to emerge from different protrusions. I’m sure you’ve already figured out what you’ll need to accomplish. It’s straightforward, although it does need some forethought, since this game continues the Mega Man tradition of murdering you if you dare to contact any of the spikes indicated above.


I saw a saw blade.

Dadish has two more modes in addition to the standard playing. Hard mode is essentially the same as easy mode, with the exception of fire strewn throughout the stages and foes that move quicker; the same can be said of the bosses. Possum mode, in which you play as a possum protecting other possums, is the finest thing in the whole game. Before you start this mode, please leave all rationality at the door. The fact that the possum does nothing but shriek when conversation appears is why this option is the greatest. While bosses will converse with Dadish, generally concluding with “I’ll murder you,” the possum screeches at the bosses always catch them off surprise, and they answer with “oh my god.” 


Every parent, I believe, can relate to Dadish at some time in their lives.

Dadish is a basic platformer with some entertaining puzzles and a few harder-to-find stars (its primary collectable macguffin), but it’s a lot of fun and will keep you entertained. It’s a lovely little game with some really humorous language and, particularly at the finish, some stages that will take you a few tries to complete and earn the game’s awards. You could do a lot worse than taking on this strange yet endearing indie game.

While the game doesn’t seem particularly impressive or unique, it is nevertheless fairly attractive, with the exception of a few of locations where darker blocks may be difficult to see against dark backdrops.

A basic, straightforward platformer. Apart from this synopsis, there isn’t much more to say. The levels have a lot of variation, with some of the more challenging ones being the most enjoyable in the game.

The soundtrack is enjoyable and appropriate for the game, but nothing particularly noteworthy. Bonus points for frightening the heck out of me the first time the possum shrieked.

Surprisingly, one of the most enjoyable platformers I’ve encountered this year. A lot of very solid level design, and a game I’m more than happy to play through on each difficulty numerous times.

Final Score: 7.5

Dadish is now available for Nintendo Switch, PC, Xbox One, PlayStation 4, and mobile devices.

On the Xbox One, the game was reviewed.

The publisher gave me with a copy of Dadish.

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