www.rotkgame.com

Rotk Games are here to play!

Deep Rock Galactic Season 1 Patch 1 Changelog

This is a detailed list of changes made to the game in patch 1 for Deep Rock Galactic.

The “deep rock galactic season 1 xbox” is a patch for the game Deep Rock Galactic. The patch was released on September 25th, 2018 and includes bug fixes and changes to the game.

Deep Rock Galactic

Deep Rock Galactic Season 1 was recently updated by developer Ghost Ship Games. The latest patch includes a number of problem fixes that have been reported since the start of Season 1. It’s also worth mentioning that the game’s crashing problems have already been resolved.

Regrettably, the developer has not confirmed the entire file size of the update. Check out the information below if you’re searching for the complete release notes.

Notes about the Deep Rock Galactic Season 1 Patch 1

  • Fixed a problem that occurred while hovering the new Industrial Sabotage challenge at the mission selection screen after the first 10 completions.
  • A number of issues with things vanishing while using Rock and Stone have been resolved.
  • Client authoritative projectiles no longer fail to register on the server if the impact time is less than the ping time of the client. For the owning client, dormant projectiles are no longer net dormant.
  • The spaceball goal cooldown timer now includes a network (was not initialized on clients)
  • Fixed an issue that led a downed dwarf to fall through the map after restarting a game.
  • Fixed an issue in the escape menu that left players with a mouse cursor, no menu, and no ability to return to the game after pressing ESC + A or ESC + D.
  • Only the latest mission’s performance points were shown on the Deepdives endscreen.
  • Particle impact effects, fixed hard lights, and phase bomb explosion on autocannon, missile launcher, sniper, and patrol bot
  • Ragdoll collision vs. energy shield is been fixed.
  • The random cooldown decorator now has a Cooldown modifier.
  • More space for +/- text lines in the overclock equip UI.
  • On the ‘New Items Available’ banners, the line height has been tweaked.
  • In the paintjob/framework/wardrobe/pickaxe menus, the dlc icon is now shown for objects with unowned dlcs.
  • DLC icon has been tweaked
  • The Dark Future helmet’s black visor has been fixed, so it’s no longer completely black.
  • On the Space Rig, some floating/clipping meshes were fixed.
  • On the Bar Menu, the missing gap between beer components inventory was fixed.
  • On the screen near the bar, the pricing was pushed off screen due to the lengthy beer names.
  • Prospector Event: When Prospector generates soil samples, it now has proper randomness. Nitra and gold were created with the intention of spawning. When Prospector is immune to injury, the Health Bar is now grey for customers.
  • On the Prospector, extra Nitra has been added to the spawn pool.
  • The number of patrol bots now scales dependent on the dangers as well.
  • Some opponents now have missing detonator settings.
  • Fixed Information about challenges does not shown on the late join character choosing screen.
  • Shader tweak: On Power Station, try to modify the materials that are excessively bright.
  • The air geyser has been redesigned and now functions correctly for customers. They do, however, operate in a somewhat different manner, so the experience will be different.
  • Promotional mission control speech is now heard.
  • The number of enabled modifications has been increased to 50.
  • Hopefully, this would resolve the problem where modifications would cause the game to crash often.
  • Fixed an issue in which the modio terms of service were blank until they were actually retrieved from the modio servers.
  • Adding the most recent update date to each mod in the mod menu.
  • The Deep Dive button has been removed from the server list.
  • Sabotage quest is now visible in Discord presence.
  • When walking sideways, Gk2 bullet trails show too early and outside of the pistol.
  • Pheromone canister was locked after level 10 because the unlock logic was flipped, allowing you to unlock it before reaching the requisite level or if you were promoted.
  • Some examples of weak spots not lighting were fixed. (With the exception of bosses)
  • Shield Generator’s metrics for decreased recharge time have been changed to green.
  • When a drill runs out of fuel, it no longer overheats.
  • You may now use a cryo gun to freeze foes in the vicinity of pipes.
  • Fixed the “heat” that was impacting foes near the minehead and refinery. Making it more difficult to keep them frozen in place.
  • Several grenades’ effect radius has been fixed and is now shown in CM instead of Meters.
  • When a Patrol Bot is hacked, the Fire status effect remains on the health bar.
  • Map of the Spacerig loadout has been included.
  • Fixed Engineer has two opposing tech armor paint schemes that are almost similar.
  • The skin of the Bosco moss crawler should now match the right paintjob.
  • M.U.L.E. and Bosco yells now have consistent spelling.
  • In the Industrial Sabotage mission, a mistake in a Mission Control yell was fixed.
  • When Hack-C requires a reboot, a mistake in the useable text has been corrected.
  • In the Privacy tooltips, we fixed typos and missing spaces.
  • On the Season Terminal, a mistake was fixed in the infobox.
  • Fixed a mistake in the Cargo Crates useable wording.
  • Arabic corrections
  • On the Season Terminal, the text Reward Unlocked is now localizable.
  • When no assignment is chosen on the Assignment Board, the wording has been made more localizable.
  • The Engineer’s Sentry Gun’s usage text now has localizability.
  • Fee wording on the Miner Community Terminal has been made more localizable.
  • The Season Terminal displays now provide more localizability.
  • Season Terminal console screen that shows current level now has localizability.
  • In the Drop Pod, the localizability of tiny displays has been improved.
  • Rolling sound of a youngling: fixed attenuation
  • Killcry’s twin arbalest latency has been fixed.
  • The refinery’s rocket was too loud.
  • Season terminal reroll sound has been updated.
  • On patrol bot, weak point death sounds
  • The sound of a rolling drone death head exploding has been added.
  • Photosensitive mode for beacons has been enabled (placed when calling down supply pods etc).
  • Blinking has been toned down for non-photosensitive mode.
  • In Photosensitive Mode, the Power Station in Industrial Sabotage was too bright. This been fixed.
  • Fix for a glitch in the season menu: when you achieve level 10 (20,30, etc. ), the menu will now display the proper row with the claimable prize. The next row with the current progression will be revealed only when the player has claimed the award.
  • Increased the payout for longer and more challenging missions by slightly adjusting the xp to performance point conversion.
  • Client prediction is now used by Hurricane Micro missile launcher rockets to determine what they target. For clients with greater latency, this should make damage more reliable.
  • Micro Missile Launcher weak point metrics have been reconnected so that they appear in the equipment terminal.
  • Only the initial buck shot from the tiny missile launcher was expected.
  • Changed the armor break stat so that it only appears when the DRAK Plasma Carbine is upgraded.
  • In weapon preview, the Corrosive Sludge Pump flaps have been fixed. (They’re only visible while they’re charging.)
  • When you die on the vault, your corpse will be trapped within the extruded vault when it opens up. It is possible to resurrect, but you will remain trapped within.
  • Batteries from cargo crates should no longer spawn in the caretaker.
  • Reduced the number of annoying drone waves that appear when connecting the hacking pods to the power stations to save time and ammunition.
  • On the phase bomb and repulsion fields assaults on the caretaker, several timings were tweaked.
  • While concealing, sniper turrets are no longer invulnerable.
  • To avoid players from being killed straight after the combat, Caretaker kills all adversaries as soon as they die.
  • To make solo battles a bit simpler, more caretaker scaling depending on player numbers has been included.
  • Rival Tech projectiles now scale dependent on hazard level, with haz 4 projectiles moving at the same speed as previously.
  • To make the combat on hazard 1 and 2 simpler, additional timer scaling dependent on hazard was added.
  • Tentacle cooldowns and the electrocution assault now include hazard scaling.
  • The maximum distance a tether may link to the Data Deposit has been doubled.

The “deep rock galactic data deposit” is a game that has received its first patch. The patch includes bug fixes and improvements to the game.

Related Tags

  • deep rock galactic season 1 release date
  • deep rock galactic update xbox
  • deep rock galactic prospector data deposit
  • deep rock galactic update 35
  • deep rock galactic transmitter node