Octopath Traveler 2 Walkthrough: Your Complete Guide to Mastering Every Path (2026)
Octopath Traveler 2 delivered everything fans wanted from a sequel, refined combat, deeper character stories, and a sprawling world that rewards exploration. But with eight protagonists, overlapping chapter structures, and secrets tucked into every corner of Solistia, it’s easy to miss critical progression points or optimal builds. Whether a player is diving in for the first time or returning after a break, knowing which traveler to start with, how to break bosses efficiently, and when to tackle side content can mean the difference between a smooth journey and hours of grinding.
This walkthrough covers the essential strategies, chapter-by-chapter breakdowns, and endgame secrets that transform a good playthrough into a great one. From unlocking advanced job classes to finding legendary gear hidden behind obscure NPCs, every section is built to help players progress smartly without getting lost in Solistia’s dense content sprawl.
Key Takeaways
- Choose your starting traveler in Octopath Traveler 2 based on preferred combat style—Osvald and Castti offer forgiving starts with strong elemental coverage and healing, while Hikari and Throné suit aggressive physical strategies.
- Master the shield-breaking combat system by exploiting enemy weaknesses with correct weapon and element types, then boost abilities during break windows to maximize damage output.
- Unlock secondary jobs at guild halls in major towns and pursue advanced classes like Arcanist, Inventor, Armsmaster, and Conjurer through specific side quests to gain game-changing abilities.
- Complete critical side quests early—particularly those unlocking legendary weapons and armor—to avoid grinding delays and prepare adequately for Chapter 5 and endgame boss fights.
- Defeat Galdera in the true ending by completing all eight travelers’ Chapter 5 storylines and utilizing Path Actions strategically through the multi-floor Galdera’s Maw dungeon.
- Post-game Octopath Traveler 2 content includes three superbosses reaching Level 75, Deep Dungeons with ultimate weapons, and bestiary completion that reward mastery of latent power timing and job synergies.
Getting Started: Essential Tips Before You Begin
Choosing Your First Traveler
The starting character shapes the early hours more than most players expect. Each protagonist begins in a different region with distinct story beats, and their base job determines available combat options until the party fills out.
Osvald and Castti offer the most forgiving starts. Osvald’s Scholar skills hit elemental weaknesses hard, making early shield breaks trivial. Castti’s Apothecary role provides consistent healing and concoction utility, which smooths over mistakes during the learning curve.
Hikari and Throné appeal to players who prefer aggressive, physical-damage strategies. Hikari’s Warrior kit delivers reliable DPS, while Throné’s Thief abilities enable fast breaks and solid single-target burst.
Agnea, Partitio, Temenos, and Ochette shine brighter once secondary jobs unlock. Agnea’s buff-focused Dancer kit and Partitio’s Merchant abilities scale with party synergy. Temenos and Ochette bring unique Path Actions (Coerce and Provoke, respectively) that open alternative quest solutions.
New players should prioritize a character whose region and story theme resonate most. The game allows full party recruitment within the first few hours, so no choice locks out content.
Understanding the Combat System and Job Classes
Octopath Traveler 2’s turn-based combat revolves around breaking enemy shields by exploiting weaknesses. Each enemy displays shield points and vulnerable weapon/element types. Landing a hit with the correct damage type reduces shield count: breaking it stuns the enemy for one turn and increases damage taken.
Boost Points (BP) accumulate each turn, maxing at five. Spending BP amplifies ability effects, more hits, higher damage, extended buffs. The decision of when to boost separates efficient fights from drawn-out slogs. Save BP for break turns or burst windows against bosses.
Job classes determine available skills and stat growth. Each traveler starts with a unique base job (Scholar, Apothecary, Thief, etc.) and can equip a secondary job once unlocked via guild visits. Advanced jobs, Arcanist, Inventor, Armsmaster, and Conjurer, require finding specific NPCs and completing side quests. These classes unlock game-changing abilities like multi-hit attacks and party-wide buffs.
Understanding latent powers is crucial. Each character has a unique Latent Power meter that fills during combat. Osvald’s grants an extra spell cast, Hikari’s enables a devastating sword flurry, and Castti’s concoctions gain enhanced effects. Timing these with break windows or boss phases maximizes their impact.
Chapter 1 Walkthroughs: All Eight Protagonists
Osvald’s Path: The Scholar
Location: Winterbloom (Winterlands)
Osvald’s chapter opens inside a frozen prison. The story leans dark, wrongful imprisonment, a murdered family, and a thirst for revenge. Combat encounters here introduce ice-weak enemies, making Osvald’s Blizzard spell immediately useful.
The chapter boss, Warden Davids, resists ice but breaks easily with fire, lightning, and polearm attacks. Osvald can equip a secondary Scholar teammate or use items to cover fire damage. Boost a fire spell during the break window to end the fight quickly. Don’t waste BP before the shield breaks, Davids hits hard if the fight drags.
Castti’s Path: The Apothecary
Location: Canalbrine (Harborlands)
Castti wakes with amnesia in a coastal town. Her chapter focuses on rediscovering her past while treating a plague outbreak. The narrative is slower-paced but rich in NPC interactions.
Boss Veron and Doron (dual fight) exploit Castti’s lack of multi-target damage. Both enemies are weak to axe, bow, and ice. Prioritize breaking one boss first, Veron hits harder, so stunning him early reduces incoming damage. Castti’s First Aid keeps HP stable, but bring healing grapes as backup. Concoct combinations like poison + sleep can trivialize this fight if ingredients are prepped.
Throné’s Path: The Thief
Location: New Delsta (Brightlands)
Throné’s story dives into the criminal underworld. Her chapter involves assassinations, shadowy employers, and moral ambiguity. Combat emphasizes speed and dagger precision.
The chapter boss, Pirro, is a straightforward dagger-and-dark magic user. He’s weak to sword, polearm, and light magic. Throné’s Steal SP ability keeps her skills flowing, and HP Thief provides sustain. Boost her multi-hit dagger skills during breaks to chunk his HP. Pirro’s dark magic hurts, so equip any light-resist accessories found in New Delsta’s shops.
Ochette’s Path: The Hunter
Location: Toto’haha (Leaflands)
Ochette’s chapter centers on her bond with animals and a looming environmental threat. Her unique Capture and Provoke mechanics allow monster recruitment, adding tactical depth.
Boss Glacis (ice beast) is weak to fire, axe, and sword. Ochette’s base kit lacks fire damage, but captured beasts can fill gaps. Provoke a fire-element creature from the surrounding wilderness before the boss fight. Boost Ochette’s bow skills when Glacis is broken, her multi-arrow attacks deal consistent damage. Glacis’s AoE ice attack threatens the whole party, so keep HP above 60%.
Partitio’s Path: The Merchant
Location: Oresrush (Wildlands)
Partitio’s tale is capitalism meets compassion, a merchant trying to end poverty through commerce. His chapter mixes economic scheming with heartfelt character moments.
Boss Giff uses axe and fire attacks. He’s weak to polearm, bow, and ice. Partitio’s Collect ability generates money mid-fight, and Hired Help summons NPCs for powerful attacks. Hired Help’s mercenary options (unlocked by donating to beggars in Oresrush) can break Giff’s shields in one turn if used strategically. Save BP for Hired Help during break phases.
Agnea’s Path: The Dancer
Location: Cropdale (Leaflands)
Agnea dreams of becoming a world-famous dancer. Her chapter is the lightest tonally, focusing on performance, family, and ambition. Combat leans on buffs and support.
Boss Duorduor (talent show rival) is weak to dagger, staff, and dark magic. Agnea lacks offensive punch early, so her Lion Dance (physical attack buff) should be cast turn one, then spam dagger attacks. Boost basic attacks during breaks since her skills cost a lot of SP. Duorduor’s charm attack can confuse Agnea, equip a Clarity Earring if available.
Temenos’s Path: The Cleric
Location: Flamechurch (Hinoeuma)
Temenos investigates a murder within the church, blending noir detective work with religious intrigue. His Coerce Path Action extracts information from NPCs, unlocking alternate quest solutions.
Boss Felvarg is a wolf-like creature weak to sword, ice, and light. Temenos’s Heavenly Shine (light damage) hits weakness, but his SP pool drains fast. Use basic staff attacks to conserve SP for healing. Coerce a strong NPC in Flamechurch (like the weapon shop owner) before the fight to summon them mid-battle for extra damage.
Hikari’s Path: The Warrior
Location: Ku (Hinoeuma)
Hikari’s chapter tackles war, honor, and family betrayal. His region is gorgeous, and his story is one of the strongest narratively. Combat showcases his Learned Skills system, he can challenge NPCs to duels and learn their abilities permanently.
Boss Ritsu Mishuyo (Hikari’s brother) demands careful BP management. Ritsu is weak to polearm, axe, and lightning. Hikari’s Aggressive Slash and Swift Strike break shields efficiently. Learn the skill Piercing Thrust from the soldier NPC near Ku’s training grounds before this fight, it’s a polearm attack that chunks Ritsu’s HP. Boost Hikari’s attacks during break turns, and keep HP above 70% to survive Ritsu’s counter stance.
Mid-Game Strategy: Chapters 2-4 Progression
Optimal Party Composition and Synergies
By Chapter 2, the full roster is available, and party composition becomes critical. Solistia doesn’t scale difficulty based on party size, so running a focused four-character team outperforms constantly swapping.
Balanced core setup:
- Osvald (Scholar primary, Arcanist secondary): Elemental coverage and magic DPS.
- Hikari (Warrior primary, Armsmaster secondary): Physical damage and learned skill versatility.
- Castti (Apothecary primary, Cleric secondary): Healing and concoction utility.
- Throné (Thief primary, Dancer secondary): Speed buffs, debuffs, and consistent breaks.
This composition covers all weapon types and most elemental weaknesses. Osvald and Hikari handle damage, Castti sustains, and Throné accelerates turn economy with buffs.
Alternative synergies:
- Partitio + Agnea: Hired Help combined with Lion Dance creates absurd physical burst damage.
- Temenos + Ochette: Coerced NPCs and captured beasts provide tactical flexibility for tough encounters.
- Osvald + Castti: Concoctions can apply elemental damage, allowing Castti to break shields while Osvald nukes.
Meta discussions on dedicated RPG communities highlight Osvald’s dominance in mid-game due to elemental spell access, but Hikari’s learned skills scale harder into endgame.
Unlocking Secondary Jobs and Advanced Classes
Secondary jobs unlock by visiting guild halls in major towns. Each region’s main city has a guild offering one job class. Visiting all guilds grants access to Warrior, Scholar, Thief, Apothecary, Merchant, Dancer, Cleric, and Hunter as secondary options.
Guild locations (by region):
- Winterlands: Winterbloom (Scholar)
- Harborlands: Canalbrine (Apothecary)
- Brightlands: New Delsta (Thief)
- Leaflands: Timberain (Dancer)
- Wildlands: Oresrush (Merchant)
- Hinoeuma: Ku (Warrior), Sai (Hunter), Flamechurch (Cleric)
Advanced jobs require specific NPCs and quests:
- Arcanist: Complete the “Otomiya’s Rebirth” side quest in Sai. Arcanist grants powerful single-target and AoE magic.
- Inventor: Find Arkar in Clockbank (Clocklands) and complete his invention-themed quest. Inventor skills deal random-effect damage and debuffs.
- Armsmaster: Finish Hikari’s Chapter 4, then speak to Jigo in Gravell. Armsmaster enables weapon-type coverage with a single character.
- Conjurer: Complete Ochette’s Chapter 4, then visit the Nameless Village. Conjurer summons avatars that mimic party actions.
Advanced classes break the difficulty curve. Osvald with Arcanist becomes a magic nuke, and Hikari with Armsmaster covers every weapon weakness solo.
Side Quests, Hidden Items, and Collectibles
Critical Side Quests You Shouldn’t Miss
Octopath Traveler 2 hides some of its best rewards behind side quests. Missing these can gimp progression or lock out endgame power spikes.
Must-complete side quests:
- “The Stolen Goods” (Canalbrine): Unlocks a discount at the region’s best equipment shop. Castti can Inquire the thief’s location: Throné can steal evidence from the merchant’s house.
- “Procuring Peculiar Tomes” (New Delsta Library): Grants rare spell tomes for Scholar and Cleric. Osvald and Temenos benefit massively. Requires high-level Path Actions to gather books from NPCs.
- “The Bourgeois Boy” (Clockbank): Unlocks Inventor job. Partitio’s Hire ability trivializes the fetch components.
- “Lost Memories” (multiple locations): Castti’s extended storyline. Completing it before her Chapter 5 adds narrative weight and unlocks unique concoctions.
- “The Tyrant’s Last Stand” (Gravell): Post-Chapter 4 Hikari quest. Unlocks Armsmaster and provides legendary sword Ultima Weapon.
Many detailed walkthroughs on comprehensive guide sites break down Path Action requirements, but experimentation with Coerce, Allure, and Entreat often reveals shortcuts.
Legendary Weapon and Armor Locations
Legendary gear defines endgame builds. Each weapon type has a “best-in-slot” piece hidden across Solistia.
Legendary weapon locations:
- Starseer’s Blade (Sword): Crackridge, Wildlands, hidden chest in the southern cave. Requires high jump from a specific ledge.
- Inferno Staff (Staff): Flamechurch Cathedral basement. Locked behind a Coerce check with the Head Priest.
- Absolute Zero Bow (Bow): Winterbloom, northern frozen lake. Ochette must provoke and defeat a Lvl 50 ice beast guarding the chest.
- Catastrophe Axe (Axe): Timberain, lumberjack’s hidden stash. Partitio can Hire an NPC to reveal the location.
- Deathbringer Dagger (Dagger): New Delsta sewers. Throné must steal a key from a specific thug, then navigate the underground maze.
- Dragoon’s Lance (Polearm): Ku, royal armory. Hikari’s Chapter 3+ unlocks access.
Legendary armor:
- Guardian’s Amulet: Reduces elemental damage by 30%. Found in Canalbrine’s sunken ship after completing a diving side quest.
- Battle-Tested Shield: Negates one physical attack per turn. Dropped by the optional boss Tyrant Warbeast in Gravell’s coliseum.
- Sorcerer’s Robe: Boosts elemental attack by 20%. Crackridge merchant sells it for 50,000 leaves after Partitio’s Chapter 3.
Many players reference up-to-date equipment databases to track which chests they’ve missed, since the game doesn’t mark collectibles on the map.
Boss Battle Strategies and Difficult Encounters
Chapter Boss Tactics for Each Traveler
Chapter bosses scale in difficulty as stories progress. Chapters 2-4 introduce multi-phase fights, elemental immunities, and punishing AoE attacks.
Osvald Chapter 2 (Frigit): Ice-immune, weak to fire and lightning. Osvald’s base kit struggles here unless he has secondary job fire spells. Boost fire attacks during breaks. Frigit summons minions, ignore them and focus the boss unless they’re healing him.
Castti Chapter 3 (Veils of Regret): Multi-phase fight with shifting weaknesses. Phase 1: weak to axe, ice, wind. Phase 2: weak to bow, fire, dark. Castti’s concoctions can adapt faster than swapping characters. Craft Cleansing Dust to remove debuffs, Veils spam poison.
Throné Chapter 4 (Mother and Father, dual boss): Hardest Chapter 4 fight. Both bosses have separate HP pools and overlapping weaknesses. Focus Mother first (she buffs Father). Both are weak to sword, light, and polearm. Hikari’s learned skills shine here. Save BP for a double-boost nuke once Mother is broken.
Ochette Chapter 3 (Alpha Beast): Pure DPS check. Alpha Beast is weak to fire, ice, and axe. Captured fire and ice beasts trivialize shield breaks. Boost Ochette’s True Strike (guaranteed crit bow skill) during break turns. Alpha Beast enrages below 30% HP, heal to full before that threshold.
Partitio Chapter 4 (Ori): Gimmick fight requiring specific Hired Help summons. Ori shifts weaknesses every two turns. Use Merchant’s Bifelgan’s Bounty to maximize BP generation, then spam Hired Help mercenaries with varied damage types. Boost Hired Help summons during breaks for absurd damage.
Agnea Chapter 3 (Dolcinaea): Another dancer rival fight. Weak to dagger, staff, and dark. Dolcinaea charms and confuses, equip Clarity accessories on the whole party. Agnea’s Peacock Strut (evasion buff) reduces incoming damage. Boost basic dagger attacks since her SP pool is shallow.
Temenos Chapter 4 (Kaldena): Multi-phase cleric boss with healing mechanics. Phase 1: weak to sword, dagger, dark. Phase 2: weak to axe, bow, light. Kaldena heals herself if not broken quickly. Osvald’s magic burst or Hikari’s learned sword skills end phases fast. Save Temenos’s Judgement (high-damage light skill) for breaks.
Hikari Chapter 3 (Rou and Kazan, dual samurai): Both bosses counter physical attacks when not broken. Prioritize magic damage (Osvald, Temenos) to avoid counters. Both are weak to lightning, ice, and axe. Break Rou first, he buffs Kazan’s attack. Hikari’s Sunrise Stance (latent power) should be saved for when both are broken simultaneously.
Optional Boss Guides and Preparation Tips
Optional bosses guard the best loot and test endgame builds.
Tyrant Warbeast (Gravell Coliseum, Lvl 45): Physical tank with high HP. Weak to ice, lightning, and bow. Bring Castti with ice concoctions and Ochette with lightning beasts. Warbeast enrages at 50% HP, doubling attack, heal preemptively. Drops Battle-Tested Shield.
Deep One (Canalbrine Depths, Lvl 50): Underwater horror weak to fire, wind, and dagger. Summons adds every three turns. Ignore adds, they despawn when Deep One is broken. Boost fire magic during breaks. Drops rare Abyssal Armor (dark resist +40%).
Ivory Ravager (Winterbloom Tundra, Lvl 48): Fast boss with multi-hit attacks. Weak to fire, axe, and sword. Ravager acts twice per turn, prioritize breaking shields quickly. Hikari’s learned Piercing Thrust and Osvald’s Fireball spam break shields in two turns. Drops Frostbane Ring (ice immunity).
Preparation checklist for optional bosses:
- Party level 45+
- Secondary jobs unlocked on all active characters
- At least two legendary weapons equipped
- 50+ healing items (grapes, knowledge shards)
- Elemental resist accessories for boss-specific damage types
Endgame Content: Final Chapters and Secret Routes
Completing All Character Storylines
Chapter 5 unlocks after completing Chapter 4 for all eight travelers. Each protagonist’s final chapter resolves their personal arc and introduces climactic boss fights.
Difficulty spike: Chapter 5 bosses assume the player has advanced jobs, legendary gear, and optimized party synergies. Enemy levels range from 48-55, and most bosses feature three-phase encounters.
Notable Chapter 5 bosses:
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Osvald’s Harvey: Multi-phase magic duel. Harvey shifts elemental resistances each phase. Bring varied elemental coverage (fire, ice, lightning). Osvald’s Arcanist skills let him adapt quickly. Boost magic attacks only during break windows, Harvey counters unboosted spells.
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Hikari’s Mugen: Three-phase samurai duel. Each phase changes Mugen’s weapon type and weaknesses. Phase 1: weak to axe, lightning. Phase 2: weak to bow, ice. Phase 3: weak to sword, dark. Hikari’s latent power should be saved for phase 3, Mugen’s enrage hits the entire party for 800+ damage.
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Throné’s Claude and Marietta: Final dual boss fight. Both use debuff spam and charm attacks. Equip Clarity accessories on all party members. Focus Claude first (he buffs Marietta’s evasion). Both weak to sword, light, and polearm. Save Temenos’s light magic burst for breaks.
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Ochette’s Darkling: Pure DPS race. Darkling summons adds that self-destruct if not killed within two turns. Ignore adds unless they’re about to explode. Darkling is weak to fire, wind, and sword. Boost Ochette’s captured fire beasts during breaks.
Completing all eight Chapter 5 stories unlocks the final dungeon and true ending route.
Unlocking the True Ending
After finishing all Chapter 5 storylines, return to each traveler’s starting town. A new NPC will appear, hinting at the Galdera’s Maw dungeon entrance hidden in the Nameless Village (Leaflands, eastern edge).
True ending requirements:
- All eight travelers at Chapter 5 complete
- All advanced jobs unlocked (Arcanist, Inventor, Armsmaster, Conjurer)
- Party average level 55+
Galdera’s Maw is a multi-floor dungeon with no save points. Bring 99 healing items and SP recovery shards. Each floor features environmental puzzles requiring specific Path Actions:
- Floor 1: Throné must steal keys from shadowy NPCs.
- Floor 2: Partitio must bribe gatekeepers with 50,000+ leaves.
- Floor 3: Osvald must solve elemental rune puzzles.
- Floor 4: Ochette must provoke and defeat guardian beasts.
The final boss, Galdera, is a two-phase fight. Phase 1 splits into eight mini-bosses (one for each traveler’s story theme). Each mini-boss must be defeated by the corresponding traveler. Swap characters strategically, mini-bosses share a damage cap, so spreading damage across all eight ensures no one is undergeared.
Phase 2: True Galdera has 100,000+ HP and no weaknesses. He rotates resistances every three turns. The fight tests BP management and burst windows. Boost all attacks only during his vulnerability phases (he announces them with a visual cue). Latent powers from all eight travelers should be cycled, Osvald’s double-cast magic and Hikari’s sword flurry deal the highest single-turn damage.
Defeating Galdera triggers the true ending cutscene and unlocks post-game content.
Post-Game Activities and Max-Level Content
Post-game Octopath Traveler 2 offers challenge content for maxed parties and completionists.
Deep Dungeons: New optional dungeons appear across Solistia after beating Galdera. Each dungeon features 10+ floors of escalating difficulty, with enemies ranging from Lvl 60-75. Rewards include ultimate weapons (stat upgrades over legendary gear) and advanced job skill tomes.
Superbosses: Three hidden superbosses unlock post-game, each requiring specific conditions:
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The Nightmare (Darklands Rift, Lvl 70): Requires all travelers at Lvl 65+. Weak to nothing, players must rely on raw damage and perfect BP management. Drops Nightmare Blade (highest attack sword in the game).
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Blazing Titan (Scorched Grotto, Lvl 72): Fire-immune, weak to ice and water (requires Castti’s concoctions). Summons flame minions that heal the boss if not killed. Drops Titan’s Gauntlet (accessory granting +200 physical attack).
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The Boundless (Starfall Ruins, Lvl 75): The hardest fight in the game. Multi-phase encounter with no weaknesses. The Boundless counters all physical attacks in phase 1, all magic in phase 2, and everything in phase 3 unless broken. Requires mastery of latent power timing and advanced job synergies. Drops Crown of Infinity (accessory granting +50% BP gain).
Bestiary Completion: Capturing every monster for Ochette’s journal unlocks the Master Hunter title and a unique bow. Some beasts only appear in post-game regions or during specific weather conditions.
100% Side Quest Completion: Finishing all 60+ side quests unlocks special dialogues in each starting town, where NPCs reflect on the travelers’ journeys. Completionists also receive the Legends of Solistia achievement and a commemorative equipment set (cosmetic, no stats).
Max-Level Grinding Spots: The best EXP farm is the Underground Waterway in Canalbrine (post-game version). Enemies here give 3,000-5,000 EXP per encounter, and the dungeon has high encounter rates. Equip EXP-boost accessories (dropped by Deep Dungeon bosses) to hit Lvl 99 on all travelers in 6-8 hours.
New Game+ (if added post-launch): As of version 1.1.2 (latest patch in early 2026), New Game+ is not officially available. Community speculation on forums suggests it may arrive in a future update, but no confirmed timeline exists.
Conclusion
Octopath Traveler 2 rewards players who engage with its systems, breaking shields efficiently, unlocking advanced jobs early, and tackling optional content before endgame crunch. The freedom to build parties around preferred playstyles, whether magic-heavy nuking or physical burst combos, keeps each playthrough flexible. Missing critical side quests or legendary gear doesn’t brick a run, but it does extend grind time and limits options against superbosses.
The true ending and post-game superbosses aren’t just victory laps, they demand mastery of latent powers, BP economy, and job synergies that casual play never forces. Players who invest time into learning enemy patterns, optimizing Path Actions, and experimenting with advanced job combos will find Solistia has more depth than the first dozen hours suggest. Whether the goal is story completion or tackling Lvl 75 nightmares, the tools are there for those willing to explore every corner of the map.





